SAN DIEGO–when the brave directors Mark Neveldine and Brian Taylor are weighing how to film Ghost Rider: spirit of vengeance, they concluded that filming in 3D would be a waste of time and money for their disgusting look at Marvel Comics cursed biker.

It is perfect for the Director, who work under the name Neveldine/Taylor and highly adrenalized films crank. They are known for their death-defying radical approaches to capturing footage, and even the most advanced 3D photography platform would vary in their wild style.
“We’ll hang fire on skates, we hang from a helicopter, from the cars,” says Neveldine. “We can’t do it with these giant 3D camera. Maybe one day, when they were shaking down. “
There’s a lot of debate on the merits in the native 3D versus the conversion process often blamed 2-D-s-3-D in Hollywood. But it all boils down to the hardware and software, “says Taylor.
“The Software is always will win,” he says. “[Software developers 3-D conversion] may move at the speed of light. Next year will be twice as good and half price … You guys right now, kills, so what he wants to be like a year. “
Hellacious Ghost Rider footage screened at Comic-Con International this year looked pretty interesting in 3D, so perhaps Neveldine and Taylor attacked the winning combination for their radical vision of the character. The directors talk about their unique procedure, the future of 3D and what it is to be “eye socket” with burning skull Ghost Rider in this video, lead wires Cafe during Comic-Con.
Ghost Rider: vengeance, starring Nicolas Cage as Johnny Blaze (aka Ghost Rider), is designed for the version of 17. February 2012.
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Tags: directors, Ghost, NeveldineTaylor, radical, Rider